One problem. 86%]) Percentage of vote: 14. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. Works other way too. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. . Standard should be 10 seconds. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. 84%] - View) Percentage of vote: 5. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. At least to me. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. However the latest edit is from before the change. 52%. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. MechSpecs is a community for every level of MechWarrior Online fan. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Some mechs can afford to invest zero points into Mobility. Stealth armour makes you untargetable by normal means. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. The New Ecm. Urbanmech K9 with 5 MPL. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. 29 Oct 2023. Griffin-2N is a good ECM medium. No active probe, TAG, etc. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. medium. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. Most of the mechs the others have mentioned are really good. 3) Other symbols Target This enemy mech is marked by TAG from a team. Stalker 3FB: no quirks, but ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. counter = none This would make a huge difference in playing with ecm. Member. Since the implementation of ECM, I found that game play has changed dramatically in a good way. Maybe not the best mech to start with clan mechs. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Now, there is very few rushing and players are playing much more tactically, concealing. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Member. Won't have quite the T-bolt's range. The Shadow Hawk gets 2 energy in each arm, 1. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. . 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. ECM is useful, yes, in the initial phases of the fight. (don't freak out. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. That has missiles and lasers, which might make it better at being an IS ECM mech. Adv. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Otherwise remains the same. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Seriously, having 4-5 ecm mechs on one team and none on the other is far more unbalanced then one side having 2 extra assault mechs. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. You need to be running an ECM mech. you missread your faster lock-on on ecm mechs. You need a BAP to detect shut down mech. The game's balance aims towards that all mechs can have the same impact on a match. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. it depends. Added 2023-10-29 by SirEpicPwner. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. Preferably one that I can make look like a bigger version of the mech above. Night gyr especially. . MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. com ECM used to hide your mech up to 0. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Reality doesn't care about theory and lower arm actuators. I have seen multiple UAVs getting shut down just because a. None of the mechs have jump jets. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. #6 VeeOt Dragon. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. 4LPPCs, stealth and heat sinks. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. I think the 1b would have been a better choice. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. So without further ado, here they are! URBANMECH UM-R80. Detection of shutdown mechs is 150 meters. I use this site to find my ECM. (as long as both are in the 200 meter radius) its safer to assume. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. . you can run an lbx 20 and smls on it or do the common mpl hmg build. Head can be shaved for extra ammo. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. . The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. They help and as long as there isn't a lot of enemy ECM are pretty effective. Lights avoid mechs with streaks. I like the information warfare. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. Hellbringer's the top heavy ECM mech if you ask me. Meh, trip-light PPCs are better than an ER. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. Assault 'Mechs tons) are huge. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. MWO: Viper VPR-SCS (LGD) Legendary Mechs. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Giving it to mechs with more energy slots is better and more balanced in my opinion. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. The Sun Spider is very interesting mech and can use even ecm. . If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. MWO is all about pure DPS. And the occasional PPC hit i guess. 15. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. I made this build back when piranhas were first released and our group has been using it ever since. Stealth armor and OP machine gun lights. At least to me. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. Light mech with excellent high mounted energy hard points. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Member. Opposed to 90% of players who use default settings and see about 400 meters thanks to. Other strong contenders are the blood asp, and the night gyr. tons) are still versatile, but generally with bigger and heavier weapon payloads. IS. Despite their small size they can be quite formidable having a small profile and being fast. MWO Tier Lists, Guides, Builds, and More. Here's my situation. ECM won't counter active stealth, so there's that. Justa, You are probably right. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. 624 posts Posted 08 May 2014 - 12:50 AM. So the goal is to create a counter to light ECM mechs. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. Hero Locust and Hero Shadow Hawk on Reddit. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. clicking armor arrows now selects the text input to better indicate that armor can be typed in. Unfortunately the sensor lock cripples the mech just like Raven's case. Edited by. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. You had ECM set to Disrupt Mode when it should have been set to Counter. This is why the more mechs you have, the more effective AMS is. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. Its just been one and its been happening for awhile it seems. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. When stealth is activated the mechs ECM *cannot be countered by Active Probe or ECM-Counter mode*. . It also will cancel one enemy mech ECM within 150m. Warhammers are like 70ton Annihilators. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. No longer partially counters ECM. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Realistically you should play. I also fit TAG if I have an energy hard point. It is very mobile mech. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. Look at how obnoxious they make the gameplay on river city night where they starting attacking. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. I don't know if there is a "best" Mech for ECM, but there are decent choices. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Urbanmech K9 with 5 MPL. Only IS has access to the Stealth Armor. It was more varied and interesting,. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. " Simplified, yes, but still a good description. makes you appear cold in thermal vision. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. Preferably one that doesn't suck balls and move like a freight train. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. The ability to equip an ECM suite to a Mech will be. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. Even for those who have play. The advantage would be that players can drive the mech they want to drive with or without ECM. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. Stalker 3FB: no quirks, but ECM. There's also the c/bap and tc mk 1-7 computers to worry about. Compared to other Commandos, it has the greatest number of missile Hardpoints. 977 posts Location Florida; Posted 13 April 2013 - 01:23 PM. ). I am a huge fan of the Assassin, but it does play like a light mech. No ECM. The ECM one (0X) is very interesting. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Mist Lynx Ebon Dragoon for the missile omnipod. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. No active probe, TAG, etc. Essentially it boosts radar coverage, locking and scan strength. Many of the most famous and popular designs are heavy 'Mechs. I always put BAP on the rare LRM boat I run unless I desperately need the tonnage. Hero Locust and Hero Shadow Hawk on Reddit. Posted 28 April 2014 - 10:43 AM. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. These light mechs are far too powerfull compared to other light mechs. The best support mech in MWO is the one that you can rely on to support you. your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. It's the fastest clan light with all the xl options. No longer grants stealth to nearby. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. 19%] - View) Percentage of vote. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. You don't really get much better or effective than that. what they said hellbringer is the best ECM capable. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. The LCT-PB "Pirate's Bane" is a Hero Mech. BAP/ASM/ECM/NSS BAP: +15% detection. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). Dakka, dakka, dakka. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. 84%. Victor Dragonslayer and Basilisk are pretty damn solid. Started by fastspec2, Jul 21 2015 05:19 PM. Member. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Mix in some ll or er lls for long range poking. This would be a QoL change with little impact on general gameplay. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. Maybe my mind was playing illusions again or the drugs were just too strong. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Something in the line of 8 tons and 8 slots. Or the other alternative would be make all the assaults and. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. These two mechs are ultimate stealth squirrels. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. The reason is simple. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Timberwolf (TBR-S) laservomit is a joy to play and very effective. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. or mechs that are not in MWO yet. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. Radio waves This. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Wow, this went off-topic fairly. Edited by Tesunie, 13 February 2018 - 11:38 PM. Link left side, link right side, 3 for stagger fire and alpha key for go hot. No longer grants stealth to nearby friendly mechs. If PPC's jam out ECM, PPC's also jam out Beagle. So much more complexity than "meet in the middle and. MechWarrior Online. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. Black Lanner is reasonably fast, MASC, ECM. 4. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. I've heard some say that some teammates should switch their ecm to counter mode. Two mediums can equip ECM. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. One side rushes the other and average games last about 6 mins that way. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. All other mechs will have to make a choice between the defensive ECM or. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. I get regularly left. It has no effect on units friendly to the unit carrying the ECM. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Along with the Battlemaster, which also mounted Command Consoles in. A great LRM boat. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. Power creep is rough in a F2P game. Probably the biggest glass cannon in MWO but an effective one. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. ECM: +75% stealth. It's one of my mechs with highest KD and W/L and I don't even. You cannot target individuals under it out of. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. Plus maybe unvavorable weapon slots. . More than half the time (18 votes [5. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Ecm mechs can't get a decent weapon loadout. . My vote was for cicada 3M as the weakest of the choices. See full list on mwo. Assault 'Mechs tons) are huge. Pir 1 and the laser options are still good. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. Finally, there's a sort of "catch-all" term, "Line 'Mech". txt : A guide explaining what changes are applied by the game when you change settings in game. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Here comes one of the best Raven 3L builds. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Your locust kills a. why not have all mech do the same damage no matter what they have quiped. Also, very few people really know or bother with switching ECM to counter anyway :D. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. A clan equivalent of the Cicada would be interesting. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). Inner Sphere can fire more, but has other restrictions. 14 August 2013 - 06:47 PM. Other than narc's SEVEN second cool down. Raven-3L does well with ECM in a variety of builds. . It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. A uav or two will counter ecm lights easily enough even without any points into aux tree. is faster, and it's payload and firepower aren't bad, even with ECM. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). Selecting a 'Mech with the proper hardpoint configuration. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. ECM / MRM / Light PPCs for middle range combat. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. Laservomit (BLC) new! LE300. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. The best way to support somebody is to kill the enemy who is shooting at them. Enemy can lock you below 800m without any sensor range skill. other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. If you're escorting light 'mechs, you're the heavy hitter. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. That has missiles and lasers, which might make it better at being an IS ECM mech. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. He is slow to target, but can be targeted. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). You don't even need Double Heatsinks for it. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. That way we get 1. . The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. They often serve as Scout 'Mechs or Striker Roles. . I grew up on the the table top game and of course loved it. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to.